Valve · Active Duty

Maps

The tournament’s 7 maps and the key smokes, flashes and molotovs on each. For every lineup we wrote down where to stand, where to aim, how to throw and where it lands, with its source and date.

We haven’t tested these in game ourselves, so we promise no more than the sources do. The low-confidence ones are marked “Needs checking”.

Note · binds don’t work

Jump-throws — by hand only

Since the 19 August 2024 update, CS2 ignores binds that put several actions (jump, throw, crouch, walk) on one key. The old jump-throw bind no longer works.

  1. 01Take the grenade out and put your crosshair on the point under “Where to aim”.
  2. 02Hold the throw button (usually left mouse) and stand still.
  3. 03Let go of the throw button almost the moment you press jump.
  • Valve made this by-hand method as consistent as a bind, and improved it again in May 2026. On a practice server, holding a grenade and pressing jump makes the grenade preview camera show where a jump-throw will land.
  • FACEIT counts outside scripts and macros (AutoHotkey and the like) as cheating — using one gets you banned. You can put jump on the mouse wheel: one action per key.

The grenade crosshair works in freeze time

Since the 30 September 2026 update, holding a grenade and pressing throw during freeze time shows the grenade crosshair. Line up the smokes you throw straight from spawn while you wait.

Checked

Current pool

The tournament is played on the seven maps of Valve’s Active Duty pool. FACEIT’s main 5v5 pool is the same seven.

Valve · Active Duty

  • Ancient
  • Anubis
  • Cache
  • Dust II
  • Inferno
  • Mirage
  • Nuke
  • Cache replaced Overpass: on FACEIT on 2026-07-06, in Valve’s Active Duty on 2026-07-08 (Premier Season 5).
  • Train left Valve’s pool on 2026-01-21 and Anubis came back.

Grenade guides

A guide for every map

Pick a map. The lineups are grouped by T and CT side, then by A, B and Mid.

  • Ancient

    12 lineups T 9 · CT 3

  • Anubis

    12 lineups T 10 · CT 2

  • Cache

    11 lineups T 8 · CT 3

  • Dust II

    12 lineups T 9 · CT 3

  • Inferno

    12 lineups T 10 · CT 2

  • Mirage

    12 lineups T 9 · CT 3

  • Nuke

    12 lineups T 9 · CT 3